Review Turbo River Racing Ship 3D
Not so gently down the stream
Author: Vlad Popa
Date: 24 May 2017, tested on ASUS Nexus 7
Entertaining for a short time, decent graphics
Most mechanics are simple gimmicks, dull environments, repetitive gameplay
Despite its name Turbo River Racing Ship 3D is more of an infinite runner than a racing game, and a poor one at that.
The game follows a rather generic format only this time in a nautical form. The player must use the device’s gyroscope to maneuver their vessel along a straight river, while avoiding incoming pirate ships and oddly placed docks. It is great to see that the game tries to implement some variables to the gameplay in order to keep it from becoming too repetitive, too quickly. These range from adding the wind randomly to each run for the player to factor in to their boat’s movement and some incredibly expensive power-ups. Both of these aspects are a good effort for the developers, yet ultimately they do little in terms of gameplay. The wind is gimmicky at best and power-ups are expensive and do almost nothing gameplay-wise.
While the game features some decent graphics, they were used to create some of the oddest environments ever featured in a game. The odd placement of docks randomly in the water simply to create pathways for the boat feels out of place and downright insulting to the player. Instead a sharp rock or other hazards would have been a much better choice.
Overall Turbo River Racing Ship 3D is able to kill some time, yet it feels so rushed and poorly constructed that it ends up frustrating the user as he attempts to compensate in their steering to keep the boat from banking too much in either direction. Some additional details like the fact that the ship can ram into either shore, yet even the slightest scratch with a dock will send the ship to the bottom of the river. Even the complete absence of a story feels like a missed opportunity.