Review World of Warriors
The colorful World of Warriors impresses stylistically, but fails on gameplay
Author: Kevin Vadala
Date: 29 Jun 2017, tested on Samsung GT-I9500 Galaxy S4
Time waster, barely any gameplay
World of Warriors for Android is a fighting game that has you battling against different warriors from different factions. In the game, you control one warrior against another warrior, and you attack your opponent by timing your sword swings through the use of a timing bar. When the mark hits a certain range, or the red mark, that’s your cue to swing your sword. The game utilizes a common free-to-play mobile scheme, in that a majority of the work invested into the game is into its presentation and in-game economy (microtransactions) that take the form of upgrades and card mechanics.
The reason I say this is because the game really looks good. The graphics have a wonderful bright and colored look that reminds me of Legend of Zelda Wind Waker; though they were a little more detailed and less water-colorey.
It’s a shame really, because everything about the game that looks good feels very automated and out of your control. You are shown flashy sword moves and various aerial tumbles and spins. But the only thing you get to control is a little dial, and every once in a while you get to collect health and mana that has fallen out of your character when you get hit by your opponent. There's not even a way to block your opponent’s swings - you simply take the damage; which is completely annoying).
World of Warriors isn’t a MMO. Don’t be fooled. In fact, it’s not much of a game and I won’t speak much about the other aspects of the game that I haven’t mentioned, because they are to be expected. You can collect cards of your warriors, which you can use to play in battles, and you can also fool around with other aspects that get you to spend money on in the game - none of which really affect the boring gameplay.