Review Monster Squad
More of the same with Monster Squad
Author: Brandon Girod
Date: 30 May 2017, tested on HTC One M8
Good performance, solid gameplay mechanics
Pretty much more of the same
Monster Squad for Android is a game trying to cash in on collectible monsters much in the same way Pokemon did… way back in 1996. Unfortunately, where Pokemon completely turned a genre on its head, this game simply nudges its way in line with the rest of the generic RPG clones that have come before it. That makes it a clone of a clone.
As you might expect, you’re building a squad of, well, monsters. You start out with a few monsters and then collect more as you fight other monsters. Just like with every other game, you’ll be leveling up these monsters while you fight. Eventually you’ll be able to evolve them and then fuse them together to create bigger and stronger monsters to use against other players in the arena.
The battle system is automatic with the exception of each monster’s unique ability. This is where things differ slightly. You control the leader’s abilities, and there are three. The rest of your team has one ability that charges up over time and you will select them to use it.
I wasn’t really impressed with any of it because the market is currently flooded with games just like it. There really isn’t anything that makes it different enough to stop whatever variation you’re already playing and forfeiting all of that progress. On the flip side, if you’re new to the genre, it does everything just as well.
Monster squad is fine for what it is, but that’s just it. It’s just fine. It has the same battle system, the same progression system, and the same feel as every other game in the genre. It’s totally okay as your first entry, but probably not worth looking at if you’re a veteran of the genre.