Review Escape Evil
Needs more content
Author: Brandon Girod
Date: 18 Jun 2017, tested on HTC One M8
Sensitive controls, lack of content, no rewards
Endless games need to have a purpose. Escape Evil for Android is one that really doesn’t. It feels more like a would-be game designer’s first project (which it very well may be) than a full fledged game.
The name of the game is literal to what you do, though you sort of look like a ghost yourself. You’re a floating white thing that must avoid evil while collecting items that look like bits of energy, though they do nothing but add points to a scoreboard. You can jump, and double jump. Movement is guided by the accelerometer on your device and there is no way to change this--a bit unfortunate because I found the accelerometer to be a bit too sensitive.
There are no modes in this game, and there really isn’t even a title screen. Every time you open the game, you’re just thrown right into the fray. All you have to do is make sure you’re collecting energy while avoiding the evil. This is easy in the beginning. Sometimes catching the energy will provide you with a shield that lets you get hit once while still staying alive. Eventually a second evil will appear, and then a third.
The problem with the game is that there just isn’t much here. There is one level, there is one sprite, there are no rewards, etc. Once you’ve played a game or two, you’re pretty much done unless you absolutely love it and must continue playing.
Escape Evil feels like an incomplete game. There is one level and one objective in that level. It’d be nice to see rewards added and more eventually.